Even if Prey doesn’t fully succeed in teaching its complex nature to new players, the experience of engaging with all its systems is radically different than starting out. Once Prey hits its stride, an amazing web of interactions is laid bare for the audience to play with. So what is that experience like? And how the hell do you design a map that can possibly accommodate all of that?
In this second video discussing Arkane’s latest game, we take a look at Shuttle Bay, and contrast it with other maps to get a sense of the style of Prey’s level design.