Released 18 years ago, System Shock 2 was not a commercial success but managed to develop an extremely devoted following, carrying its legacy forward to this day. With a sequel and a reboot to the first game both in development, I figured it was time to finally dig into one of my favorite games of all time.
Along with this video I created a level for System Shock 2 to apply what I learned about the game’s style of level design. Initially created for people who supported me on Patreon, I shut down my Patreon page a few months after being employed at Otherside Entertainment. That level can be found here now, with instructions to get it running and an accompanying level design document.