The first two Thief games are seminal titles in the stealth genre, being two of Looking Glass’s most well-known projects. However, unlike most other immersive sims, Thief has no RPG elements to create its system-driven gameplay, but comes off as system-driven anyway. What gives?

To answer this, we’re going to take a look at The Bank from Thief II: The Metal Age, and find some surprising ways it’s influenced many titles across genres.

In this video I also made a small prototype in Unity of how a game made in the Stim and Response format might look. That project can be downloaded here, though I have not written up documentation for it. The project has been re-imported into Unity 2018.2.4 before uploading.

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