As a final project for my Level Design I class, I was told to make a level in the Source Engine. The project involved making a level about a heroine investigating a city in the far future while being attacked by robots. For this project, I was told to use only developer textures to make a general blockout of the level. As I had no prior experience with the Hammer editor, or many 3D tools, it was a great learning experience. Unfortunately, there were also many issues that I did not know how to fix or work around.