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Jared Mitchell, Level and Technical Designer
Hello there! My name’s Jared, and I’m currently working as a Level Designer at Deck Nine Games in Colorado.
Prior I was working as Quality Assurance at Otherside Entertainment, assisting development of Underworld Ascendant and Underworld Overlord. While there, I was able to do level design and some engineering work above my QA responsibilities.
I’m also working in my spare time as a level designer for Ape Law, contributing to Albino Lullaby Episode 2. Under the creative director, I’ve been responsible for creating paper maps, blocking out levels, and working on set dressing. As time has gone on, I’ve been entrusted with more diverse responsibilities, such as implementing certain features with visual scripting.
I, uh… ALSO also create videos in my spare time on my YouTube channel The Playing Field. Usually I take a game, look at its systems, then walk through a level, and conclude by trying to ascertain the level design philosophy the developers applied.
I graduated from Champlain College in 2016, with a Bachelor’s degree in Game Design and a minor in Game Programming. While at school, I studied abroad for a semester in Montreal, where I took courses taught by people who were working at Eidos, Warner Brothers, and Ubisoft.
I’ve also worked at Vicarious Visions in Albany, New York during the summer of 2015, as a QA Tester on Skylanders: Superchargers. Because I was between years in college my time there was a bit short. However, I still feel like I gained a good amount of experience there, having worked on a team, engaged in daily scrum meetings, and getting used to how AAA companies operate.
Skills:
Proficient | Familiar | |
Languages | C++, C# | Lua, HLSL, AngelScript |
IDEs/Engines | idTech 4, Hammer, Visual Studio, Unity, Unreal Engine 4 | XNA, DromEd/ShockEd |
Other Programs | Microsoft Word, Microsoft Excel, Google Docs, SVN, GIT | Photoshop, Maya, Jira, Perforce, GIMP |